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Post by Trippy Hare on Sept 28, 2006 11:38:48 GMT -5
Most ranged weapons are no good without ammunition, eh? Well, we've got you covered in here. Basic Ammunition is unlimited once purchased. Specialty ammunition has a specified quantity, and once that's gone, you're out of luck. Only one type of ammo can be carried at a time, so choose carefully!
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Post by Trippy Hare on Sept 28, 2006 11:59:54 GMT -5
Player Name: Trippy Hare Character Name: none Item Name: Arrows Item Class: Basic Ammunition (I)MR: 7 Price: 10 Wealth Sell Price: 0 Wealth Description: A typical arrow, made from a 1-foot wooden shaft with a stone or metal arrowhead at one end, and 3 to 4 feathers attached along the other for stability. Can be fired from any Bow type weapon. Enhancements/bonuses: none
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Post by Trippy Hare on Sept 28, 2006 12:01:40 GMT -5
Player Name: Trippy Hare Character Name: none Item Name: Armor-Piercing Arrows Item Class: Specialty Ammunition: 25 Quantity (I)MR: 15 Price: 50 Wealth Sell Price: 1 Wealth per Arrow Description: A standard arrow that has been treated with a mithril-tipped arrowhead and an iron shaft. This arrow is much heavier than the standard arrow, but can penetrate just about any type of armor. Enhancements/bonuses: none
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Post by Trippy Hare on Oct 3, 2006 21:23:34 GMT -5
Player Name: Trippy Hare Character Name: none Item Name: Bolts Item Class: Basic Ammo (I)MR: 8 Price: 20 Wealth Sell Price: 0 Wealth Description: Usually about 4-6" long and made of iron, or iron-sheathed wood. Shorter and heavier than arrows, bolts provide more penetrating power, but less range. Enhancements/bonuses: none
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Post by Trippy Hare on Oct 3, 2006 21:26:14 GMT -5
Player Name: Trippy Hare Character Name: none Item Name: Necrotic Bolts Item Class: Specialty Ammo: 10 Quantity (I)MR: 6 Price: 45 Wealth Sell Price: 2 Wealth per bolt Description: A crossbow-type bolt that has been especially treated by a Necromancer or other unseemly sorcerer. Though less able to penetrate armor, this bolt will wreak havoc with any flesh it touches. Enhancements/bonuses: +6 Damage, Poison (6 day duration), causes Stun condition on successful hit, regardless of the amount of damage done
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Post by Trippy Hare on Oct 16, 2006 5:11:11 GMT -5
Player Name: Trippy Hare Character Name: none Item Name: Flechettes Item Class: Basic Ammunition (I)MR: 5 Price: 8 Wealth Sell Price: 0 Wealth Description: Slightly longer than a dart, with small fins for stability. Flechettes can be fired from any Airgun type weapon. Enhancements/bonuses: none
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Post by Trippy Hare on Oct 16, 2006 5:13:11 GMT -5
Player Name: Trippy Hare Character Name: none Item Name: Darts Item Class: Basic Ammunition (I)MR: 3 Price: 4 Wealth Sell Price: 0 Wealth Description: A very short, very thin wooden shaft, sometimes tipped with a metal point. Very little penetrating power, though effective against unarmored targets. Darts can be fired from any Blowgun type weapon. Enhancements/bonuses: none
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Post by Trippy Hare on Apr 18, 2009 5:06:40 GMT -5
Player Name: Trippy Hare Character Name: N/A Item Name: Soul Darts Item Class: Specialty Ammo, Quantity: 50 (I)MR: 0 Price: 50 Wealth Sell Price: cannot be sold Description: Translucent, brightly-colored darts crafted entirely of magic. These darts have no IMR, but can penetrate any living target. Ineffective against Necrids. Enhancements/bonuses: Penetrates any armor, cannot be blocked, deals 0 damage to Necrids.
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Post by Trippy Hare on Apr 18, 2009 5:10:40 GMT -5
Player Name: Trippy Hare Character Name: N/A Item Name: Splinter Flechettes Item Class: Specialty ammo, Quantity: 50 (I)MR: 5 Price: 25 Wealth Sell Price: 2 Wealth Description: Flechettes made from bone shafts and covered with either lead or copper wire. These flechettes will splinter into a fleshy target, dealing extra damage. Due to their brittle construction, some flechettes may splinter when fired, before striking the target. Enhancements/bonuses: +2d6 damage. User rolls 1d100 on attack for each flechette fired: any roll below 40 counts as a failed attack and deals no damage.
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Post by Trippy Hare on Apr 18, 2009 5:14:33 GMT -5
Player Name: Trippy Hare Character Name: N/A Item Name: Annihilos Darts Item Class: Specialty ammo, Quantity: 100 (I)MR: 3 Price: 120 Wealth Sell Price: cannot be sold Description: Darts imbued with Void magic. These darts temporarily reduce the MR of any armored target struck, and deal extra damage to unarmored targets. Enhancements/bonuses: -1 MR per successful hit on an armored target, +1d6 damage to unarmored targets. MR restored to normal after 1 Day.
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Post by Trippy Hare on Apr 18, 2009 8:43:55 GMT -5
Player Name: Trippy Hare Character Name: N/A Item Name: Vorpal Darts Item Class: Specialty ammo, Quantity: 10 (I)MR: 0 Price:100 Wealth Sell Price: cannot be sold Description: Vorpal darts are crafted from the remnants of the same spells used to craft other Vorpal items, and are magically attracted to those spells. A Vorpal Dart fired at a target wielding any sort of Vorpal item will hit without fail- though it cannot deal damage to any target. Enhancements/bonuses: Guaranteed hit on attack, deals 0 damage. All Vorpal items used by target are destroyed.
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