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Post by Trippy Hare on Sept 28, 2006 12:18:24 GMT -5
Herein lies all the wondrous feats of daring-do the Gladiators of the Colosseum are capable of, as well as all the curses and misfortunes that can befall them.
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Post by Trippy Hare on Sept 28, 2006 12:21:52 GMT -5
Player Name: Trippy Hare Contact Info: PM me Skill Type: Bad Skill Name: Hubris Skill Description: Excessive pride to the point of arogance makes you take stupid risks in battle. You don't take your enemies seriously, underestimating their ferocity and overestimating your ability to injure them. This makes you deal less damage to the enemy than you normally would. Since you are so busy deriding them and lauding yourself, the enemy finds it easy to slip past your defenses and gravely injure you. Skill Effect: All damage received by char is doubled. All damage dealt by char is reduced by 1d8. Skill points awarded: 20 Requiem Cost: 50 Glory, 15 Karma, and sacrificing a weapon or armor with 10 MR or higher.
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Post by Trippy Hare on Sept 30, 2006 11:06:51 GMT -5
Player Name: Trippy Hare Contact Info: PM me Skill Type: Good Skill Name: Crack Shot Skill Description: Unphased by her surroundings, the Gladiator is able to aim each shot in just the right place to deal additional damage. Can only be used with a Ranged non-throwing weapon. Skill effect: Adds 1d6 damage to a successful hit from a ranged weapon. Skill cost: S: 5
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Post by Trippy Hare on Sept 30, 2006 11:10:21 GMT -5
Player Name: Trippy Hare Contact Info: PM me Skill Type: Good Skill Name: Martial Artist Skill Description: War is an art form to you, and any weapon becomes an instrument of artistic expression in your hands. Every blow you place is aimed in such a way that minor wounds bleed like fountains, and bruises shatter bone. Skill effect: Add 1d4 to all melee damage (add 1d4 to each swing if dual-wielding). Skill cost: S: 5
OR
R: 0 H: 5 G: 5
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Post by Trippy Hare on Sept 30, 2006 11:18:27 GMT -5
Player Name: Trippy Hare Contact Info: PM me Skill Type: Good Skill Name: Apt Pupil Skill Description: Knowledge is power...and you are able to absorb it much faster than your peers. You learn from all your experiences, and are able to improve yourself accordingly. Skill effect: At any point in combat, spend 1 Karma to add 1d6 Glory to any Action used. Can be used once per thread. Skill cost: S: 0 R: 0 H: 0 G: 50
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Post by Trippy Hare on Sept 30, 2006 11:25:19 GMT -5
Player Name: Trippy Hare Contact Info: PM me Skill Type: Bad Skill Name: Addiction Skill Description: You are physically dependent on a substance...be it alcohol, pipeweed, or anything else. Without it, your performance suffers and your mind degrades. The addiction takes precedence over all other worldy concerns, so much so that you sacrifice Honor and Glory to ensure a steady supply of whatever your poison is. Skill effect: You must specify what your character is addicted to. Unless you use/consume that substance once per day, you take a -1 Dex, -1 San per day until you do. In addition, you take -5 Honor, -1 Glory per day, regardless of whether or not you have used the addictive substance. Skill points awarded: 6 Requiem Cost: 150 Glory
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Post by Trippy Hare on Sept 30, 2006 11:31:00 GMT -5
Player Name: Trippy Hare Contact Info: PM me Skill Type: Bad Skill Name: Sword of Damocles Skill Description: Your days are numbered, and you know it. You can all but see the Sword ominously poised above your head, and the weight of your own gruesome end lays heavily on your mind. All must succumb to Death at some point, but you have the unfortunate knowledge of knowing how you will die...and though you don't know when, you do know it will be soon. Skill effect: Whenever you receive damage, roll 1d20. On 1, you die, regardless of the amount of damage taken. This roll must be made when taking poison damage, as well. Skill points awarded: 150 Requiem Cost: Sacrifice ALL equipment and ammo, 250 Renown, 5 Karma
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Post by Trippy Hare on Sept 30, 2006 11:42:27 GMT -5
Player Name: Trippy Hare Contact Info: PM me Skill Type: Good Skill Name: Seraphim Skill Description: For reasons unknown, you have been Chosen by the Gods. You can feel their gaze upon you all the time, and although they have not yet interfered with your life, you know that they have a plan for you. You fight with zeal and gusto in every scenario, secure in the knowledge that Divine Protection will keep you from harm. Skill effect: Whenever you are dealt any damage, roll 1d20. On a 17 or higher, all damage is prevented. Skill cost: S: 100 R: 2000 H: 0 G: 0
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Post by Trippy Hare on Sept 30, 2006 11:48:48 GMT -5
Player Name: Trippy Hare Contact Info: PM me Skill Type: Good Skill Name: Meditation Skill Description: By relaxing your mind and body and focusing your inner self, you are able to rapidly recover lost Spirit and Sanity. Although vulnerable in this state, you are still able to move and attempt to defend yourself. Skill effect: -2 to Dex and Stam while meditating. While meditating, recover 1 Spirit, 1 Sanity per Action. You are still allowed to take that Action normally, Sanity/Spirit recovery takes place passively. Dex and Stam return to normal if your Sanity/Spirit reach normal levels or f you stop meditating. Skill cost: S: 10 R: 0 H: 15 G: 5
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Post by Trippy Hare on Sept 30, 2006 11:53:10 GMT -5
Player Name: Trippy Hare Contact Info: PM me Skill Type: Good Skill Name: Dark Ritual Skill Description: The Necromantic Arts may be banned from all halls of learning, but some of the less obvious forms of it still leak out. This skill allows you to rapidly regain lost Sanity, though at a price. Skill effect: At any time, you may deal X damage to yourself and gain X Sanity. Stun effects do not apply to self-induced damage. You may not deal enough damage to yourself to put yourself at 0 HP or less. Skill cost: S: 7 R: 0 H: 0 G: 25
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Post by Trippy Hare on Sept 30, 2006 11:59:07 GMT -5
Player Name: Trippy Hare Contact Info: PM me Skill Type: Good Skill Name: Robust Skill Description: You are hale and hearty, and can absorb a great deal of physical punishment. Your body is able to glean more nutrients out of your food, and it seems almost as if you simply grow out of the ground. Skill effect: You gain +5 HP for every point in Stamina, in addition to your current HP. This includes your current Stamina. If you add points to your Stamina, each point gives you +5 HP instead of +3 HP. (IF you have a Stamina of 5 when you take this skill, you will then have 15 HP. When your Stamina increase to 6, you will have 30 HP.) Skill cost: S: 12 R: 30
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Post by Trippy Hare on Sept 30, 2006 12:03:05 GMT -5
Player Name: Trippy Hare Contact Info: PM me Skill Type: Good Skill Name: Large-Weapons Mastery Skill Description: From extensive, and near suicidal, training, you have mastered the ability to carry a 2-handed weapon in each hand. Skill effect: Allows you to dual-wield 2-Handed melee weapons. REQUIRES 10 STRENGTH OR HIGHER. Skill cost: S: 9 R: 0 H: 350 G: 0
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Post by Trippy Hare on Sept 30, 2006 12:08:13 GMT -5
Player Name: Trippy Hare Contact Info: PM me Skill Type: Good Skill Name: Brawler Skill Description: You don't need a weapon to be deadly...your bare hands serve you much better than any weapon. Whoever thinks it is foolish to throw a punch at plate steel never saw you on a bad day. Skill effect: You can attack barehanded without penalty. Every attack counts as a dual-wield, one swing per fist. Your MR on your fists is equal to your Strength. Skill cost: S: 8 R: 0 H: 100 G: 0
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Post by Trippy Hare on Sept 30, 2006 12:13:26 GMT -5
Player Name: Trippy Hare Contact Info: PM me Skill Type: Good Skill Name: Battle Fury Skill Description: The joys of combat fill your body and mind...you are only happy when you are knee-deep in blood, the only thing that satisfies you is the wet, meaty thunk of your weapon driving itself into your enemy's skull. You are like the ancient Vikings in this regard, and Valhalla is your idea of paradise. Skill effect: For every successful hit in a row you make on a single target, add Xd4 damage, where X is the successive hit. (On two hits in a row, add 2d4 damage. On three hits in a row, add 3d4 damage, and so on.) Skill cost: S: 11 R: 0 H: 0 G: 0
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Post by Trippy Hare on Sept 30, 2006 12:17:46 GMT -5
Player Name: Trippy Hare Contact Info: PM me Skill Type: Bad Skill Name: Clumsy Skill Description: Your are a klutz. You trip over your own feet an many occasions, and in the midst of battle, you are more likely to hit an enemy purely on accident than you are when you try to. Skill effect: -5 to Dexterity. f you have 5 Dex or less, you cannot take this skill. Skill points awarded: 8 Requiem Cost: Sacrifice a weapon with MR 4 or higher, 3 Karma, 100 Renown
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